As legacy media demand various corporations profess their support for liberal dogma, the Washington Post has turned its eyes to the video game industry, begging video game companies to support Roe v. Wade.

The Washington Post needed two reporters to complain that “most of the video game industry’s biggest companies have remained conspicuously quiet” about the Supreme Court potentially overturning Roe. Those reporters contacted 20 major companies and pressured statements out of just two, Microsoft and scandal-ridden Activision Blizzard.

The two reporters, Nathan Grayson and Shannon Liao, complain that video game companies weighed in on Black Lives Matter, but their silence on abortion “is especially conspicuous.” Grayson got defensive on Twitter, saying that it is necessary for video game companies to speak about abortion because they employ people “and some of them have uteruses.” Therefore, they must all be browbeaten into supporting the liberal narrative on killing unborn children.

The fact that video game companies would refuse to comment on abortion is not a story. It has no news value. But the point of this story is not to inform or share facts with readers. It is to put public pressure on companies that don’t use public statements to push liberal talking points.

CNBC recently did the same, trying to force Disney and other companies to talk about abortion, and Disney was pushed into a political fight with Florida Gov. Ron DeSantis over school issues.

Liberal reporters using their outlets to pressure companies into supporting liberal positions stems from their view that all of life is political. As liberal activist Megan Rapinoe said, “our lives are political in so many ways” and politics is engaging with you “all the time, no matter what.” This toxic obsession with politics means every corner of life must validate biased, left-wing journalists' political views, from video games to sports leagues to television shows to syrup bottles.

Whether they were pressured into promoting the Black Lives Matter movement or eagerly joined the liberal blob, video game companies should have stayed silent then. Instead, activist reporters such as Grayson and Liao use it as a justification to hound them into weighing in on more political topics. Whether willingly or begrudgingly, they stepped onto the political playing field, and liberals won’t let them leave that easily.

No one needed to hear from the makers of Call of Duty or Super Mario Bros. about “institutional racism,” and no one needs to hear from them about abortion either. But legacy media outlets such as the Washington Post will continue to pester companies to denounce half of their customers on behalf of the Democratic Party. These companies should remember that the next time a reporter begs them to provide a statement about the next trendy political issue.